![]() ![]() Our aim is to create moderately stylish mobile suits that don’t look old-fashioned but still look relatively natural with the mobile suits from any other work. Maruyama: We do not refer to a specific Gundam series, but I would say that the more recent the series, the more sophisticated it becomes, like Gunpla. They each have their own situational uses, such as GM Sniper II for long-range sniping, Assimmar’s mobility through transformation, and Gundam Barbados as a melee fighter.Īre there any specific Gundam series you took inspiration from when creating the look for Gundam Evolution? This means that selection standards are not based solely on being the leading units. The reason behind this is that we are focusing on what kind of enjoyment we can offer as a shooter. Hogaki: I know this is a rather unusual lineup for a Gundam game. ![]() ![]() I’m very curious about how you selected what Mobile Suits are in the game. I noticed a few fan favorites like Zeta and Wing absent so far. Of course, while we would love to see Gundam fans play the game, we also hope that a wide range of team shooter gamers, especially young people and people outside of Japan, get to know Gundam more intimately through Gundam Evolution. Maruyama: Our aim is to introduce this game as a gateway to the Gundam IP. What made the idea of a competitive hero shooter using the Gundam series come to life? ![]()
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